lox/clox/object.c

44 lines
1.0 KiB
C

#include <stdio.h>
#include <string.h>
#include "memory.h"
#include "object.h"
#include "value.h"
#include "vm.h"
#define ALLOCATE_OBJ(type, objectType) \
(type*)allocateObject(sizeof(type), objectType)
static Obj* allocateObject(size_t size, ObjType type) {
Obj* object = (Obj*)reallocate(NULL, 0, size);
object->type = type;
object->next = vm.objects;
vm.objects = object;
return object;
}
static ObjString* allocateString(char* chars, int length) {
ObjString* string = ALLOCATE_OBJ(ObjString, OBJ_STRING);
string->length = length;
string->chars = chars;
return string;
}
ObjString* takeString(char* chars, int length) {
return allocateString(chars, length);
}
ObjString* copyString(const char* chars, int length) {
char* heapChars = ALLOCATE(char, length + 1);
memcpy(heapChars, chars, length);
heapChars[length] = '\0';
return allocateString(heapChars, length);
}
void printObject(Value value) {
switch (OBJ_TYPE(value)) {
case OBJ_STRING:
printf("%s", AS_CSTRING(value));
break;
}
}