44 lines
1.0 KiB
C
44 lines
1.0 KiB
C
#include <stdio.h>
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#include <string.h>
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#include "memory.h"
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#include "object.h"
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#include "value.h"
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#include "vm.h"
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#define ALLOCATE_OBJ(type, objectType) \
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(type*)allocateObject(sizeof(type), objectType)
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static Obj* allocateObject(size_t size, ObjType type) {
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Obj* object = (Obj*)reallocate(NULL, 0, size);
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object->type = type;
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object->next = vm.objects;
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vm.objects = object;
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return object;
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}
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static ObjString* allocateString(char* chars, int length) {
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ObjString* string = ALLOCATE_OBJ(ObjString, OBJ_STRING);
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string->length = length;
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string->chars = chars;
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return string;
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}
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ObjString* takeString(char* chars, int length) {
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return allocateString(chars, length);
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}
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ObjString* copyString(const char* chars, int length) {
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char* heapChars = ALLOCATE(char, length + 1);
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memcpy(heapChars, chars, length);
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heapChars[length] = '\0';
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return allocateString(heapChars, length);
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}
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void printObject(Value value) {
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switch (OBJ_TYPE(value)) {
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case OBJ_STRING:
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printf("%s", AS_CSTRING(value));
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break;
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}
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}
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